Category Archives: BD/DVD Reviews
“Rideback” is a story of a girl finding solace in the beauty of a machine which might be metaphor for other elements of life but, in finding the structure with her friends in tow and some specifics of international government, the progression, at times, while effective becomes over-indulgent.
Disc 1 The structure of which a ballerina becomes a robot cycle rider seems a stretch in certain ideals but the key is giving the lead character a means of connecting with humanity and herself. Otherwise it just becomes “girls and machines” motif. While the inset of the story seems to paint a completion trajectory because Rin, the former ballerina in question, wants to find a way to express herself after injuring herself beyond ever dancing professionally again, her follow-through shows her confusion. When she jumps aboard the Fuego, which gives faster than human reflexes but specially uses AI to fuse with its rider, reactions become more complicated. Halfway through the disc, civil unrest enters into the picture. The military is trying to develop these “ridebacks” into an extension of the soldier not understanding the physical prowess at times needed to make jumps and turns as Rin does. In a daring run, Rin ventures into a terrorist attack scene to save her friend and, through her acrobatics, evades a surface-to-air missile. After this intention, intrigue seems to follow her. Despite a news blackout she is eventually found out by the military and the press. When her brother tries to be cool and hangs with a motorcycle gang he is almost killed while Rin takes out the police contingent on her rideback. Rin as a character is interesting because she has moments of adrenalin followed by shame. She wants to be one with the bike because it gives her something she is missing yet every time she uses it she loses control. The balance between English and Japanese translation is a little more pronounced with the use of American slang being more prevalent. The commentary on episode 4 mixes the director and two of the female leads discussing the balance of silence and action as well as the gender traits of Fuego in question though the Shoko voice actor really has a thing for military guys.
Disc 2 Integrating the dark elements into the second disc, the tone takes on a specific downward trajectory. The first disc addressed the love that Rin has for the Fuego in that it completes her. At the end of the that progression, she uses her burgeoning powers to help save her brother. Afterwards as the GGP (the governing military organization) tries to keep her in custody to prevent her from becoming a martyr of the anti-governing protestors, the narrative takes on a more decisive tendency. The story becomes not one of riding, which the first disc plays to, but more to intrigue and a sense of identity. The intentions of specifically one supporting character being a beacon of light is cast out in a very brutal killing that takes places off screen which becomes a catalyst for the final battle of the show. However, the anti-climactic element of the final scene comes off a bit empty since the battle in terms of the larger picture is already won. It relegates a sense of full closure for the lead character and her need to be whole which plays a little bit too indulgent. The commentary plays too in deference to the catalyst scenario which the participants tend to get too emotional about. The textless opening music visuals are quite beautiful for sure. In terms of preview trailers, there is a balance between the old school coolness of “Trigun” and the futuristic 3D element of “TO”.
“Rideback” definitely creates a separate mindset from the norm especially within its more methodical second disc which reveals a more dark underbely. While the progression has its strengths, especially in the death of one of the members, the eventual resolution comes off as a bit too indulgent.
The balance between the real world and the virtual world continues to meld in many ways as the aspect of what is crucial and not seems to disappear into the void. The aspect that has always been true with “.hack” in terms of the storyteling process is projections and what people consider real and false in terms of identity in their own life.
Like the concurrent novels, the anime adaptation “.hack/Quantum” takes the structure of quantum computers to create a notion of lost souls able to live on without a physical structure to keep them present in the real world. The narrative motivation here reflects on the increasing amount of plugged-in personalities who start to diverge from the real world since the texture of inhibitions and notions of self take a back seat and become a type of metaphorical idea of what an alternate world would be.
This specific interlay follows three gamers who meet up and travel in “The World”. When the structure of the gameplay seems to deconstruct because of “server maintenance” causing players to actually “hurt”, the balance between administrators and consumers seems to shift, both online and in the outside world. The element of having modern thinking and placed characters existing in an almost sword-and-sorcery world where dragons and monolithic statues of doom seem real creates an interesting dynamic. The statue of doom is particularly impressive because of the sense of scale interrelated with the use of clouds. This anime in its current form shows the balance of 3D and 2D concepts working well together.
The most sensitive of the girls meets up with a young boy/cat named Hermit who seems to have a hacking app inside the world all his own, though his motivations turn out to be more dastardly in an overall form leading to the injury of people on the outside world. The questions that “.hack” continues to ask have distinctifying presence in today’s youth society where people can text but not talk.
In terms of technical, the transfusion between Japanese and English language in terms of structure is negligible except for a bit of hankering around Tokyo. The extras seem to play a little more Eastern than usual. The “Chim Chim” animated interstitials are a bit of world play but simply fail to translate in an overt sense. The short subject of Yuo Oguaa including a quiz and cooking school are overly indulgent though a visit to the animation studio has some fun bits despite a lack of converted information. The promotional videos and trailers for “Quantum” interrelate the growing intent that this idea of connected worlds is different from virtual reality. Of the additional trailers, three that stand out are “Bubblegum Crisis: Tokyo 2040″ (simply for its furturistic intensity), “Chrome Shelled Regios (because of its uber “1984” paranoia) and “”Requiem For The Phantom” (just for its pure gothic viciousness).
“hack//Quantum: cointinues to show the intentions in a world split between connectivity and disconnection which is of dire prevalence in our current state.
“Fairy Tail” is a story of a young guild of wizards, more cyberpunk than Hogwarts, that believes in the power of connection above anything even when dissent threaten their very livelihood. The tendency of characterization balances between stakes that create intense emotional consequences and intensity that is simply created for the good of the game.
Disc 1 The aspect of the personalities that make up a Guild define exactly how the stories tend to be structured. The element of the family here makes their basis around Elza who, in the beginning is the most isolated of all. Three of the teams take out different opponents of a Tiger group though the realities of what is truly at stake seem less than diabolical. It is only through the possible loss of Elza’s friends who have come to mean everything to her that forces the inevitability to take a stand. The ideals are based in notions of identity and what it takes in terms of redemption to realize them. The two sided (literally) personality of the lead villain brings this more into full focus in the battle around the R System. There are some exceptional cinematic pieces aside from the normal battle sequences in this multi-arched structure. A supposed death sequence after an emotional sacrifice is well played offering some great emotional notes. The structure of this journey quest in allowing the members to find their own core self gives the anime a bit more depth than it might have normally. However when it returns to the Guild home at Fairy Tail, it becomes more conventional and Natsu starts to bear more than a passing resemblance to another hotheaded anime hero who tends to not know when he is beaten. The commentary shows a dexterity of how to modulate but skirts the issue regarding serious dramatic points instead aiming for an angle of fan fun.
Disc 2 The aspect of family tries to play darker on the second disc but undeniably has a softer impact because of the lack of a more epic background. The bulk of the story in these episodes revolves around returning to the Guild proper and reintegrating with the other wizards instead of being on a one-off mission in search of the “truth”. The conflict here is between The Master of the Guild and his grandson Laxus who believes the congregation has gone soft and needs to be re-imagined. As a result, the over-reaching student sets up a high stakes battle that, while not killing the wizards involved, forces them against each other to prove who is willing to go the distance to protect the core. The main problem is that Laxus as a character is overplayed as a over-hyped, power hungry, high-on-his-own-supply beefhead who doesn’t necessitate sympathy even when he comes crawling back in shame. His underside simply comes off as a pathetic. While this makes the other characters, even Natsu, seems positively chivalrous by comparison, it tends to play more overwrought than necessary. The one fight where a quiet girl transforms into a She-Devil motivated by the almost death of her brother is the main angle of the disc that gives the progression weight. Granted some of the fights including the two-on-one Dragonslayer duel have their moments but they tend to pale in contrast to the stakes on Disc 1. The commentary on this disc, especially featuring the voice of Mira/She Devil who is also a writer on the translation, shows the interplay of creativity as well as frugality that allows the folks at Funimation to bring this kind of material to the States. In terms of trailers, “Chrome Shelled Regios” takes the cake with its near future textures mixed with an element of “Riddick” revolution.
While the first disc definitely shows the true potential of character connection, the second disc tends to rely on formula-bent structures of family discord despite some interesting fights, especially in the cathedral. “Fairy Tail” distinctly offers more than the name describes but its success is dependent on the level on the intensity of the game being played and the resounding stakes that must be fallen.